Baking allows you to record surface details from your model and transfer them into your texture, an essential part of any procedural texturing pipeline. The new bakers in Substance Painter take full advantage of high-end GPUs to deliver up to 200x the speed of previous program bakers, with the same high quality previously experienced. For owners of an Nvidia GTX 10xx or any RTX GPU, the new bakers fully leverage the DXR raytracing API, allowing users to bake high resolution maps in a couple of seconds instead of minutes. For users of older Nvidia GPUs, Substance Painter now uses the Optix API to accelerate raytracing and still delivers much higher baking speed than previously possible. And if you’re using CPU, you will also benefit from a very noticeable baking speed improvement.
With 40 new smart materials, Substance Painter now includes over 80 assets to explore. Users may have previously seen some of those assets on Substance Share or as part of the now discontinued Mood Packs before; Adobe has updated them with the latest mask generators and added support for both Metal/Roughness and Specular/Gloss workflows. Other smart materials were created by artists in the Substance team, who spent a few days focusing only on content creation for Substance Painter. Notable participants were members of the QA team, and demo artists from all over the world. New smart materials include Plastic-Rubber, Fabric, Metal, Leather, Wood and Organic, among others. The 20 new smart masks include damages, splashes, leaks, dust and edges.